I have been trying the metahuman tutorial (https://docs.ultraleap.com/unreal-api/unreal-guide/metahuman-support.html), but I have been encountering issues. When the game is started the camera tends to move the character's body in weird angles. Beyond that the arms and hands don't move correctly. It looks like the rotation on the body is slightly off, but I can't determine how. If you look at the character in the animation blueprint the head is off to the side add the hands a miss aligned.
Do you have any suggestions on how might be able to fix this? I tried different leap modes (desktop, head mounted, screen), but it didn't correct anything.
Thank you for your help in advance.