I'm working on a mixed reality set up with LeapMotion and Optitrack in Unity. The main issue is that the perspective of the Optitrack is off (when I pick up the tracked object the hand looks like few inches away).
I'm currently offsetting the assets in Unity so it sort of end up where the hand is, but that looks like a clunky and time consuming workaround. Does anyone have encounter a similar problem?
Any hint is really appreciated!