I currently have a setup where we are using an active shutter 3D system to produce a 3D effect on a screen. I'm wanting to use the leap motion controller with this setup, however, the IR LEDs on the leap motion are causing interference with the active shutter glasses. I've tried blocking the LEDs, which does stop the interference, but it is then too dark for the leap motion.
With the new LeapUVC in python, I've noticed that if I turn up the exposure and analog gain of the camera, there is more than enough ambient IR light from my system to easily see a person's hands well enough to track. Alternatively, I could synchronize the LED flashing with the glasses. So, Is there a way to access the LeapUVC controls through Unity?
If there isn't, does the IR filter allow wavelengths of 950nm through? The camera sensor can react to 950nm according to the data sheet, but the LeapUVC manual is unclear about the range of the IR filter.