Hi,
we are using Unity 2017.3 and the newes version of Orion and the Unity core assets. We encountered a problem while using Leap Motion and the Vive Controllers at the same time. Currently we use the controllers to track real objects in virtual reality (I saw a forum post where also problems occure with the trackers from vive). Our Problem is that the tracked object (but also just the controller) snaps to the leap motion hand right at the start when we move the hands a little or sometimes it lasts for a few seconds at the right position until we start moving the hand ( like if we would grab something) and the object will be snaped to the hand again. There is no way of getting rid of the object from the hand anymore. Only thing that works (sometimes / not always) is to stop the scene and press play again (pause doesn't work). The controller should "stay" in vr where the real controller is located to make it possible to interact with it or something else.
Does someone else experienced this problem as well or does someone have a solution for this kind of problem?
It works just fine if we run the scene without leap motion but it doesn't work together (HTC Vive Controller and Leap Motion).
Thanks in advance. We hope someone could help us with this issue.