To be honest, this seems like it might possibly be part of a broader issue with how the Vive motion trackers handle ambient (or artificial sources of) infrared light. We don't have the bandwidth internally to tackle this particular use case and in any event it seems likely that only HTC can resolve it.
We are experiencing exactly the same issue reported by bynumdavHave you found any solution to this problem?
I assume that there is no solution to this problem? I am running into exactly the same problem here and will have to use an alternative to the Leap Motion for my project as it renders the Vive Tracker completely unusable. Shame.
Unfortunately, we haven't been able to reproduce the issue with the Vive controllers, though there seems to be consensus in the VR community that puck tracking is not as robust and more issues may be anticipated. we don't have any tips other than experimenting with the placement of the base stations.
There is no problems with the Vive controllers, only with the vive trackers:
Could you experiment on one of those?
Thanks a lot for investigating on this.