Hello,
We are trying to develop a game for post-stroke rehabilitation, which uses leap motion as the primary control system.
We are actually in a pretty early stage, since we are trying to setup the best possible work environment and at the same time, trying to understand how to really apply the official documentation for out new-born Unreal (4.23.1) project
In particular, I am writing about this page of your official documentation:
https://developer-archive.leapmotion.com/documentation/v2/unreal/unreal/Leap_Unreal_BluePrints.html
We tried to add the interface“leapEvent” but it doesn’t seem to be available in the list of available Unreal blueprint. I mean, it doesn’t really appear when we start to write the appropriate text, in “add interfaces”…
We followed different guides, and also tried to use the original “Getnamo” plugin (as in an old Forum post), as well as the V3 version (renewed from the old Getnamo), looking for the "Get All Hands Ids", but it doesn’t seem possible to actually find/use these libraries…
Can someone please help us in this? What we are missing, here?
Alternatively, could you please suggest an in-depth guide on how to actually use Leap motion blueprint libraries in a new Unreal 4.23.1 project?
Thank you in advance for your help!