I have a 3D model, which is in fbx format that has been exported out of 3D studio max. The model is of a hand like shape which I would like to be able to use as a hand in unity.
So far i have been able to use the prefabs and examples along with the downloadable hand package and I have managed to work them fine.
What is best way to get my imported model rigged and working like the example hands?
I have seen a few things online but I am still yet to find anything similar. However I would like my imported model to work similar to that of the examples.