In version 2.0 of getnamo's unreal plugin for leap motion I was able to track the finger location while using the "basic rigged character." I did this through using the "getsocketlocation" command on the mesh component.
However with version 3.01 there is no mesh component directly in the components for "LeapHandsPawn." I tried to call "getsocketlocation" with the "LeapHands" component but this would only return the location of the pawn itself and not of the fingers.
What component combinations/casting should I use to be able to get finger locations for version 3?