I'm currently in the process of building an endless runner style game with Leap Motion V2.
Although outdated, the majority of things I have wanted to use the controller for appear to work fine.
I was wondering if it's possible to integrate the controller with Unity's Stand Assets Cross Platform Input manager in a way that your hand movement is mapped like a joystick.
My game is primarily only using the X and Y axis so left/right and up/down movement of my hand. I have managed to control the character using these hand movement, however I want to do so in a way that allows the movement to be integrated into the cross platform input manager.
For example, when my hand is in the rightmost position of the camera, it will return a value of 1, and -1 in the leftmost position. Same for up and down which would allow me to use these values to control the horizontal and vertical input of the input manager.
Is this something that can be easily done?