Hi there,
I would like to develop a Leap Motion (v2.3) 2D App, where I can interact with the Unity UI.
I've translated the palm position into the Unity and attached an 2D pointer (sprite image with a 2D Box Collider and a 2D Rigidbody), to trigger (OnTrigger2DEnter) unity UI buttons. This is working so far, but I want to add drag and drop action to some of the items and I have the feeling this is not the best way to interact.
Is there an in-house way to adjust/translate the Leap Coordinates to my 1920x1080 Unity Screen?
Is there a better way to interact with the Unity UI buttons?
What is your approach to develop a Leap Motion 2D game in Unity?
Thanks