Has anyone taken a stab at modifying the motion controller pawn in UE4 from the VR template to use either motion controllers or leap motion inputs?
I'd love to have the ability to select either input method, and replicate the same basic functionality that comes with this template; teleport triggered by a gesture like pinch, spline arc based on rotation and position of hand, teleport upon release of pinch. Cube (object) pickup based on grab gesture.