Hi thanks for your reply, appreciated.
I have setup custom layers for interaction, interactionNo Clip and Brushed.
It work until there is interaction.
My model is setup like this.
Cube (contains the interaction scripts and a collider no mesh renderer) (set to interaction layer)
Cube ( made in blender)(interaction)
Cube mesh with renderer ( set to cube layer)
Logo(layer set to Logo Layer)
Logo( layer set to Logo Layer)
Spot light (set to interaction layer) (mask set to Logo Layer)
It works when you first hit play, but then i notice that the interaction layer converts all children to be interaction layer of the default cube with the scripts.
Is there a way to stop it from altering all the layer of the default cube?
Thanks Daniel