Hello everyone. I am fairly new to the Leap Motion community. I am working on a project where I need to grasp a cylindrical object to manipulate it using Unity. I have successfully setup a project and can grasp and manipulate the object however it is important to show that the fingers are correctly positioned on the object. Currently the finger tips enter the object. For example, I can position my hand in the view of the Leap camera and "grasp" the object by closing my fingers at the correct location in space The virtual hand closes on the GameObject in the same manner with the fingers entering the object to close just as my hand has. I can try to hold my fingers open so that the simulation looks correct however the object is easily dropped. I had hoped that the fingers would collide with the collider on the GameObject and provide a more realistic experience. Hopefully this makes sense. If anyone has any ideas on how this could be achieved or what is possible here it would be greatly appreciated.