I am having a very weird issue when I enable the leap motion plugin within ue4. When I add a leap controller to my headset that is currently being tracked by optitrack's cameras. My hands would show up in the follows ways:
1. Not at all
2. Off to the side
3. Above my head
4. In the center of the world
5. Inversed and reversed
6. One at a time when the headset is not facing it.
Now I read in the documentation, that leap designed it to be running in the foreground. That's how it is now, optitrack is running in the back ground
Optimized to hmd and enable background were two of many attempts get the leap hands to show up in front of the hmd wherever I look.
Optimized to hmd did nothing.
Enabling background app crashes the leap motion app.