UnityEngine.GameObject:SetActive() Leap.Unity.HandEnableDisable:Awake() (at Assets/LeapMotion/Core/Scripts/Hands/HandEnableDisable.cs:19)
Console is spamming these warnings (Capsule Hands (Desktop)) sample
This is a case of modifying all of the Rigidbody objects within the RigidRoundHand prefabs (both L and R, Leapmotion > Core > Prefabs > HandModelsPhysical) so that the option Collision Detection is “Continuous Dynamic” instead of “Discrete”. This is already done for InteractionEngine hands.