Software : Unity 5.3.1f1 / W8.1
Hardware : Rift DK2 with 0.0.8 / i7 5780K / GTX 980Ti
Hi, I'm pretty new to messing with the Leap, but since Orion the MASSIVE improvement in tracking decided me to invest more time in this. Thanks for this huge step forward.
Regarding the judder issue, I noticed this when I switched the Capsule Hands in Unity for custom rigged hands (using SkeletonHand/SkeletonFinger scripts).
While it's perfectly smooth using the prefab in the Orion package, with the Capsule hands, lot of judder appears in the Rift when I use rigged hands. Leap tracking and finger movements are smooth, but moving the head around is nausea-inducing, as if the framerate was below 40-50 fps. Just replacing the rigged hands by the Capsule hands fixes it.
At first, I suspected my custom rigged hands, but I tried with a low poly version and with ones coming from the V3 package (Minimal hands, Robot hands), with the same result : heavy judder.
http://i.imgur.com/3dQiz4R.png : here on top is the "smooth" prefab, using Capsule hands. Below is the same prefab but with rigged minimal hands, which results in heavy judder.
Am I missing something ? Is there a fix for this ?
Thanks,
Florent