@crevver
Surf the Web From Outer Space
You are hot! The interpipes live on a weightless cloth. Is that a first? Has anybody else done this? Is this just a Unity thing or could this be done with JavaScript?
Heightmaps
Can you export heightmap data in photoshop RAW format? If so I think we can get a quick mock up together in no time! Let me know.
Fascinating question. I will try to respond
I am getting Mars data from here:
http://pds-geosciences.wustl.edu/missions/mgs/mola.html
And, more specifically, from this folder:
http://pds-geosciences.wustl.edu/mgs/mgs-m-mola-5-megdr-l3-v1/mgsl_300x/meg128/
The data is in binary format with two bytes per number. Each number represents a distance from the center of mars. There are 128 data points per degree both north and south.
I am using node.js to translate the binary data over to PNG files. You can see the node files here
https://github.com/jaanga/mars/tree/gh-pages/utilities
I need to fix stuff here and add links and documentation - and will do so if you are interested.
The PNG files are pretty. Here is lat / lon 0,0:
Each pixel represents a height. PNGs are good because they have good lossless compression. are sent over the Internet at blazing speed and there are lots of JavaScript tools to manipulate the data.
Here's what it - and surrounding area look like in 3D
http://jaanga.github.io/mars/rover/128p/mars-rover-128p-multi-tile-r3-1.html#0#8#0#8
When I click the above link from the Forum page, all the tracking stuff seems to stop the link from working. You may be better off copy and pasting the link into a new tab.
Having said all that, I am wondering: why do you want PhotoShop RAW data? Yes, there is probably some Node utility that can convert binary numbers to RAW. But it would seem to me that there must be some simpler, faster way of doing this.
With Three.js I create a flat 256x256 XYZ mesh and then use the numbers from the PNG files to bump the heights. How would you do this in Unity?