Hi, I just want to ask if it is possible to reverse hands for example if I insert left hand.. but there will be right hand in visualisation. I have found some older question about that.. but not the solution.
All I have find was something about Kaleidoscope in Unity and this:
I need to do that in JavaScript so I use this example:
https://developer.leapmotion.com/gallery/boilerplate-for-three-js-and-leapjs
Thank you for your time
P.S. I am sorry for making topic if somwhere here was the answer.
Edit:
I have find this and I tryed almost every combination, but nothing.
The orthonormal basis vectors for this Bone.
var basis = bone.basis;
Basis vectors specify the orientation of a bone.
basis[0] – the x-basis. Perpendicular to the longitudinal axis of the bone; exits the sides of the finger or arm.
basis[1] – the y-basis or up vector. Perpendicular to the longitudinal axis of the bone; exits the top and bottom of the finger or arm. More positive in the upward direction.
basis[2] – the z-basis. Aligned with the longitudinal axis of the
bone. More positive toward the base of the finger or elbow of the arm.
The bases provided for the right hand use the right-hand rule; those for the left hand use the left-hand rule. Thus, the positive direction of the x-basis is to the right for the right hand and to the left for the left hand. You can change from right-hand to left-hand rule by multiplying the basis vectors by -1.