After updating to the new system, we are facing a problem with the new layer dependent system. When grasping an object it changes the tag of an object and all childed objects. We want objects to pass between each other. This means that we cannot use isTrigger, cannot use a third layer, and cannot use new interaction material with a custom layer settings. This means that we can't have objects that pass between eachother and have the ability to talk between objects.
For example, we want an object to be spawned, grasped and moved onto another object; this would call a function on the other object changing interaction for it.
What would be a suggested way to have brush hand interaction, interobject communication, and kinematic movement?