Hello everyone!
First of all, sorry for my english.
I try to integrate a custom hand in unity with leap motion but it doesn't work. I use rigged hand and rigged finger. After putting my fingers in rigged hand, I replace them in a good way but bones flip anyway like this (I just put the index in rigged hand):
The rigging and the skinning are good in 3Ds Max and I don't know what i am doing wrong. Therefore, there is not enought documentation about integrating a custom hand in Unity. Can you help me to fix this problem?