Hi all, first time poster. The project I am working on has several hand gestures that are being recognized as commands, and one such command I am trying to implement is a "speed up" motion, like in the gif below:
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The Gesture object looks like it would have helped, but that has since been deprecated. So, how would I go about the checking criteria for this? My first guess it to see if the hand is rotating clockwise around the Y-axis in 3D space. I can get the rotation matrix for that. However, it would only really work for one rotation. In C#, I would need to check it continuously and adjust a GameObject's speed accordingly. Has anyone tried something similar?
EDIT: I would actually want to check along the Z-axis, I have been using Leap Motion in VR-mode, like so:
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