Hey Leap Motioners,
I'm trying to get a humanoid character in Unity to play nice with Leap Motion by using the Autorig script. Unfortunately the character does not seem to meet Leap Motions expectations, as the hands and fingers are all twisted up. I managed to alleviate most of the mishaps by adjusting "Model Finger Pointing" or "Model Palm Facing" in the Rigged Hand and Rigged Finger components, but they don't help with the finger joints further down the line. My research on the topic concluded that the best way to solve this problem is to rig the hands yourself, making the rig as similar to Leap Motion LowPoly Hands example as possible. However, as a novice rigger, doing so for multiple unfamiliar models is a daunting task so I wanted to ask if there are any other ways I could try first.
An image of what I mean by "twisted up":
Thanks for your time,
Arnei