We are working on a skills game in Unity 5 utilizing the Leap Motion sensor. I have downloaded and am utilizing the various demos that were on the Unity Asset Store. My question is this:
I am noticing much smoother tracking when running the LM Visualizer than what we are getting inside Unity 5? Is there documentation that deals with the filtering of the data in Unity 5?
Here is what we are seeing:
In the visualizer we are getting pretty smooth tracking of the hands. Sure one or both will change colors from time to time, but the tracking is pretty solid. In Unity, when running some of the demo scenes, we are getting a lot of tracking errors, thus the hands will jitter like mad, or even flip left to right. We would then open the Visualizer to see if this is happening there, and alas no... the hands are fine in the Visualizer.
So... what settings should we be playing with to achieve a smoother track like that in the visualizer? I am assuming there is a filter threshold that can be set to remove large spikes in the error tracking, thus smoothing out the motion of the hands. Any assistance would be greatly appreciated.
-Aaron