I'm using Unity 2017.2.0f3.
Im currently developing a game. When the leaphands interacts or grasp an object, I need it to return the object that was grasped or interacted to the transform to the original point of the object when the leaphands stops or let go of the object. In order to do that, I need to know how to get the boolean value when the leaphands grasp or letgo of an object in a unity script