Hi, I'm pretty new with programming with Leap Motion on Unity and right now I'm having some trouble finding a better way to detect if the hand is open or not. At the moment I'm using the interaction engine to detect it with a large invisible interaction object in the world if itself is being grasped and while it does work (albeit badly), I don't think this is the correct way to do it as doing it that way will make me unable to grasp other objects with the interaction engine scripts.
Is there a proper way to identify if the fist is open or closed?
If yes, can anyone guide me to the right direction on how to do it?