Hi,
I'm trying to build a rock-paper-scissor game in Unreal Engine 4 (4.11.2) and am wondering how to render a certain hand position (closed fist, open palm, straight pointing and middle fingers) into an input behaviour to trigger a function?
I am not big in coding so if that would be required other than a few simple clicks or a straightforward method, please detail your answer as much as possible.
Thank you in advance!
PS. I'm using LeapMotion oriented table top (no HMD)