I want to define my own judgement method of grasping. In detail, make the object with full constraints first, and analysis contact bones which are collision with it.
When I use the default grasp method, I find hand penetrates the object. And in contact model, hand will not penetrate. But when object in full constraints, hand will still penetrate.
So how can I avoid penetration while grasping. Or is there any way to put finger back to where it first collision when penetrates?