I need it so that when the hands move, they are moved by Unity physics, so that the hands properly collide with Physics objects rather than clipping through them.
So I think RigidHands will achieve this.
I have RigidHands in my Unity project and reacting to the leap motion sensor. But how can I put them on my (hand-less) Avatar's wrists so that they move realistically with my Avatar's arms?
I'm not great at Unity coding. I feel like what will happen is I will attach the RigidHands and as soon as I hit play the Leap Motions will fly right off their wrists.