I'm building a palm-based UI for creating objects in the world. I've managed to stop other elements of the UI (Anchorable objects) from colliding with other GameObjects while anchored by changing their colliders from trigger to non-trigger when they're removed from the anchor. However, the same strategy doesn't work with Interaction Buttons. Currently the buttons can bump other physics objects (such as the de-anchored objects). Ideally I'd like the buttons to only interact with InteractionControllers. Any ideas, or more info required, let me know!