Hi everyone, I want to build a multi-hands network system, in which I could sample my hand data on the client PC which is connected with a leapmotion, and transfer the data to the host PC through network, then rebuild the hand on host PC's unity. I have finished the data transmission work, I write a script to serialize the data and successfully deserialize them into a frame data on host PC. The data is valid. The problem is, I don't know where I could insert those data into host PC's unity. I mean how do I use my own frame data to make hand model move on host PC. I have tried this in several scripts of leapmotion SDK of unity, such as LeapServiceProvider and HandModelManager, but the results look not very good. And I don't want to write my own hand model driving script, which only could make the graphic model move without interaction function. So does anybody know how to solve my problem? Thanks.