So I've been trying to publish my SteamVR Leap Motion experience for the HTC Vive for some time now and have not been able to get my Hands Transform to stay parented to the player. It works fine when I run it in the editor, but the hands get pinned to (0,0,0) whenever I publish to a .exe.
I have LeapSpace sitting under the SteamVR Camera(eye) in my hierarchy, have the Tracking Anchor set to [CameraRig] (parent of Camera(eye)), and the Head Transform set to Camera(eye).
Any tips? I've attached a screenshot of my LeapSpace setup below.