Hi!
I am having some trouble with what I believe to be Temporal Warping.
What I have done is in the TransformFrame method in the LeapServiceProvider class I have used the MirrorX function on the LeapTransform to mirror the hands visually (So when you move your left hand it is reflected in the right and vice versa) This appears to be working as expected however when I move my head in VR the hands do not stay in place in the Unity world but instead move WITH the VR headset. I realise this has something to do with the mirroring as normally Leap seems to counteract the movement of the head and keeps the hands where they appear to be in real space. I was wondering where this happens in the code so that I could potentially reverse it
Any help or suggestions would be greatly appreciated