I am trying to build a project using LEAP motion and Occulus Rift (using unity). The problem is that the Leap Motion hand only get displayed when I am facing a certain direction. The hand will not show in the Game Scene when I turn more than 120 degrees (for example looking at the back). It seems that there is some boundary to where the hand is being shown.
Strangely, when I am looking at the back, i can see the hands on the "Unity Editor Window" but not the "Game Window". It seems like there is some script restricting where the hands can appear in the game.
Currently, because of this issue, when the game starts, the hand does not display. I have to turn slightly left in order to see the hand.