This site is in read only mode. Please continue to browse, but replying, likes, and other actions are disabled for now.
5 / 5
Aug 2020

Hi,

I have tried to use auto rig demo as shown on Youtube.

I can say that it's not working. There is no "Auto Rig" button.
I'm using Unity 2019.3.15f and Leap's Unity Modules 4.5.0.
I have also downloaded the latest version from GitHub, with same result.

If I try to import hands module 2.1.4, I have compiler error:

"Assets\LeapMotion\Modules\Hands\Scripts\LeapHandsAutoRig.cs(182,20): error CS1061: 'RiggedHand' does not contain a definition for 'SetEditorLeapPose' and no accessible extension method 'SetEditorLeapPose' accepting a first argument of type 'RiggedHand' could be found (are you missing a using directive or an assembly reference?)"

  • created

    Jun '20
  • last reply

    Aug '20
  • 4

    replies

  • 2.6k

    views

  • 3

    users

  • 1

    link

I have found this is the code...
"AutoRig is currently disabled due to propagating non-undo-able changes to the editor."

When will it be enabled again?

Thanks for the info, I have raised this internally to be looked at and will post again here with my findings.

1 month later

I have looked into this and auto rigging was disabled as it had the potential to cause more harm than good within a project. Effectively it was destroying data at edit-time in a way that could not be undone from within the editor.

To resolve this correctly autorigging would need to be reworked before it could be reintroduced. Unfortunately that does mean that currently the only way to rig hands right now is manually.

We are looking into this at the moment to identify the best way to provide you with hand rigging support and I will keep you posted with any updates.