It works, but I don't like it.. Or can I somehow get a reference to the handModel from the provider?
I now tagged the RigidRoundHand_L and _R palms appropriate and get a reference through tag name.
But this does not work as intended, because the Controller always switches the used hand model? If for example I only use my left hand and it is recognized, it uses hand _L and next time _R and next time _L ... etc. (color switches too green, blue, green..) (if I go offscreen and onscreen again with the left hand) Is this a bug?