I am looking to create a game in Unity (with LM) which shows the left-hand as being unaffected while the right-hand's movement is amplified. It is meant to help someone play Leap Motion games whose left hand is healthy while the right hand is impaired. So essentially I want to be able to modify the position of the virtual hand to move 1.5 times further/faster than it is actually moving in real life. I am also hoping that at that modified position, it is still able to interact with objects.
I am very new to Unity, C#, and Leap Motion so I am unsure what code to modify to change this. If you can show me the typed code you would try, that would be very very helpful! I don't even know where to start with modifying all the different scripts. Thank you so much!
I am not using the LM with VR headset but just in Desktop Mode. I'm willing to try any version of Unity you suggest (I have been using 5.6.1). I have also been using Leap Motion Core Assets 4.4.0 and Leap Motion Interaction Engine (again, open to suggestions).