Hi,
A complex Topic.
For an academic research i need to manipulate the hand recieved from Leap-Motion..
We chose Unity for the environment .
The changes are in 3 parameters .
A.Delay -
This is not difficult to perform and was done crudely -
But i see there is also some existing classes that might help so any pointers would assist doing a better job.
Maybe Leap.Unity.Playback? buffers classes ? did not find any docs on those.
B. Angle of Finger -
Manipulating the Frame and the bones is possible . but moving the first bone justs distorts the model . the second finger has a transform location it's not derived from the first bone. Any thoughts on that ?
C. Moving a different finger -
That is actually a subset of B by no less difficulty.
I would appreciate any help and thoughts.
Thanks
Yair AKA Zvilich