I'm having a problem with my hand models being distorted once they're rigged up for Leap Motion. As you can see, the original model (right) gets squished down (left). Is anybody familiar with this problem? I'm working in Unity 2019.2 on a project for Oculus Rift S.
I eventually discovered that there was a small scale increase on the model. So, while the model was 120% its original size, the Leap rigging forced bones to match real-world sizes. Changing that scale to 100% resolved the issue.