Hi all,
I've been using LeapMotion and VR to recreate a flight simulator and as such the VR version matches the real simulator accurately. What I have found is that on grabbing the yoke the hands tend to jitter and I would love to know if there is a way to detect when the object is grabbed and lock the hands to that position until the user lets go. The jitter can be very tricky and distracting. I can't do anything with colliders as the issue would then become that the colliders for the wheel would overlap and cause even more problems.
Any ideas on how to do/ code this would be great as I am a bit of a novice at coding!
Thanks