Hi there. I have a Meta2 AR headset. The incorporated hand-tracking is pretty poor so I've picked up a Leap Motion to try and replace the hand-tracking. I'd like to go about doing/ developing in two ways:
get used to using the Leap Motion to interact with objects within Unity (I use Unity 2017.2 or 2017.3)
then start using the Meta2 for visualisation
Using the core unity package I've managed to track my hands, great.
I then downloaded the interaction engine package but my hands are being tracked as though for VR. I can't find any examples with the hands for normal orientation - are there any? I tried disabling auto-orient tracking and reversing orientation but no luck. Most of the docs / tuts I'm coming across are for VR, rather than desktop.
In short: how can I reverse the tracking (for desktop use) for the interaction engine examples?
Thanks in advance