Hello there,
Can anyone help me on how to get the Tip Position for a Hand Finger in Unity Coordinates? I worked with an older SDK and this used to be done with the "HandModel" object which is not included in the "Leap Rig" prefab anymore.
The issue here is that the Hand object returns the Tip Position in Leap Motion coordinates and as a Leap.Vector, I haven't been able to convert that to the Unity coordinates.
Any ideas?
Thanks!