I am failing to get the velocity of the finger on v4 SDK. Is there a way around it? It says Finger does not contain a definition for TipVelocity.
Vector3 velocity= finger.TipVelocity;
In LeapC the only velocity field is for the palm of the hand. If this is not sufficient for your needs I would suggest that you could compute the velocity from the position of the fingers between frames. Alternatively our V3 SDK includes our previous Leap API that has a fingertip velocity and can be downloaded from here.