Hello,
I need some help with debugging an issue. This works fine when using a mouse to control the scene, but when leap motion is factored in, it causes issues. If leap motion hands are touching a GameObject at the moment that it crosses a collider boundary, a result script doesn’t trigger. If the GameObject is pushed/slapped by the hands to float across the collider boundary, result script will trigger. The trigger is setting a Boolean value that is set to swap out a rendered material depending on what condition is met.
Unity 2018.2
Oculus Rift
Leap Motion
Leap for Unity SDK