I have developed some experiments using the LeapMotion controller and the HTC Vive which require the user to engage in tasks with either their left or right hand, but never both at the same time. Let's assume someone is using their left hand, usually they will keep their right hand rested on their lap (out of sight of the controller). But...if the right hand isn't visible, there are times when Leap will mistakenly identify the left as the right (the mesh flips in-game). This breaks the experiment and the user then has to put both hands in front of their face and wait for it to sort itself out. Can I force the system to only track the left/right hand and avoid these mixups? Most tracking peculiarities I have been able to work around, but this one is a larger hurdle.
P.S. I am developing in Unity.