Problem when a leap motion hand is shown
Since the creator update, builds of my project will crash when the first hand is shown to the LeapMotion sensor. This occasionally (<10%) occurs in the editor, but happens every time in builds.
I'm using the interaction engine with LM on an HTC Vive. I've made the changes for the Windows 10 Fall Creators Update Bugfix, and the LM sensor can work consistently in the editor.
Any thoughts?
Error Log below:
HandWaver [version: Unity 2017.2.0f3 (46dda1414e51)]
mono.dll caused an Access Violation (0xc0000005)
in module mono.dll at 0033:3539678f.
Error occurred at 2017-11-10_102016.
C:\Users\imred\Documents\builds\hw.exe, run by imred.
38% memory in use.
16312 MB physical memory [9996 MB free].
18744 MB paging file [9715 MB free].
134217728 MB user address space [134216620 MB free].
Read from location c9c4f4d4 caused an access violation.
Context:
RDI: 0xc9c4f4d4 RSI: 0x00000000 RAX: 0x00000000
RBX: 0x000004b4 RCX: 0xc9c4f4d4 RDX: 0x00000000
RIP: 0x3539678f RBP: 0x7cb0c7c0 SegCs: 0x00000033
EFlags: 0x00010206 RSP: 0x7cb0c728 SegSs: 0x0000002b
R8: 0x00000064 R9: 0x9afff0f0 R10: 0xc9c4c700
R11: 0x7cb0c758 R12: 0xc9c4f470 R13: 0x00000000
R14: 0xc9c4f53c R15: 0xc9c4f4fc
Bytes at CS:EIP:
8b 04 08 c3 cc 48 63 c2 48 8b 04 08 c3 48 63 c2