We are using the Leap with the Oculus Rift and found that the hand sometimes gets rotated too much when the player turns their head away. To deal with that, we would like to know how close the hand is to the edge of the Leap camera. Is there any way to find out? I know that I could calculate it according to hand position/distance and Oculus rotation, but I would prefer a more direct Leap SDK method.
I'm using the Orion SDK in Unity3D 5.