Hi,
I got a problem setting up my pretty simple project in Unity with LeapMotion. I tried everything already - v2 & Orion, tried different assets and demos but nothing works - hands can't be recognized. Vizualiser works fine and detect hands as it should be.
The complication is that I don't have a LeapMotion device at the place but I send builds to my colleague for testings.
I am using latest 2017.2 version. Tried to build for Win PC in both Windows and MacOS (I am on macbook pro).
What I needed is just a UI button click taping "screen" and simple swipe gestures to change the gallery images. For that purpose I found v2 fits better because already got those gestures. After setting up the project I found that even v2 demo scenes (like AllHandsModels) don't work - some of them show that device is not connected, and some are just empty, without hand controller.
After I decide to test Orion, and again the same problem - desktop demo scene doesn't work. I have purchased few assets which are 100% working, but nothing..
There is some hidden issue, and I am not sure which exactly.
Any suggestions here, please?