Hi all, Orion is running hunky dorey on Unity3D. However, after importing pinch utilities I get the following:
Assets/LeapMotionModules/PinchUtility/Examples/Scripts/PinchDraw.cs(6,4): error CS0246: The type or namespace name `ExecuteAfter' could not be found. Are you missing a using directive or an assembly reference?
Assets/LeapMotionModules/PinchUtility/Examples/Scripts/PinchDraw.cs(6,4): error CS0246: The type or namespace name `ExecuteAfterAttribute' could not be found. Are you missing a using directive or an assembly reference?
Assets/LeapMotionModules/PinchUtility/Examples/Scripts/PinchDraw.cs(105,15): error CS0246: The type or namespace name `SmoothedVector3' could not be found. Are you missing a using directive or an assembly reference?
Assets/LeapMotionModules/PinchUtility/Scripts/LeapPinchDetector.cs(13,15): error CS0246: The type or namespace name `IHandModel' could not be found. Are you missing a using directive or an assembly reference?
Assets/LeapMotionModules/PinchUtility/Scripts/LeapRTS.cs(9,4): error CS0246: The type or namespace name `ExecuteAfter' could not be found. Are you missing a using directive or an assembly reference?
Assets/LeapMotionModules/PinchUtility/Scripts/LeapRTS.cs(9,4): error CS0246: The type or namespace name `ExecuteAfterAttribute' could not be found. Are you missing a using directive or an assembly reference?
I obviously don't want to be modifying PinchDraw, LeapPinchDetector or LeapRTS. (looks like it just cant find particular functions. Incidentally "ExecuteAfter" returns zero results when I search the Unity docs for it) Deleting and re-importing didn't help.
I see someone had a similar issue here, though I don't understand the solution and by the look of things they don't know why it works anyway.