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Hello,
in a Leap Motion project, what are the differences between choosing to use Unity or Unreal?

Which are the cases where is better to use one or the other one?

What are the specific advantages and drawbacks in the Leap Motion context? (i.e. better or worse performance, fluidity, complexity, and so on)

Thank you in advance.

  • created

    Apr '21
  • last reply

    Apr '21
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In terms of our hand tracking there is currently more functionality available for our Unity Modules than our Unreal Plugin however this is something that we are working to address.

Performance of the hand tracking is the same in both development platforms. With regards to which platform to choose I would recommend searching the internet for existing articles that look into the various differences of Unity and Unreal to help you choose which to get started with.