I'm creating an application that uses Leap Motion mounted on a Vive. I created an empty project in Unreal Engine and installed the plugin as described on https://github.com/leapmotion/LeapUnreal . The application uses the LeapHandsPawn actor.
When running the application from the editor, the application seems to work. The hands are tracked correctly and look ok. However, when the application is packaged, the hands are deformed. The fingers look ok for the most part, but especially the palm of the hand looks like it has no volume, like it's flattened. This mostly seems the case on the ventral/palmar side of the hand. Watch the included pictures to see what I mean.
I used version 4.20.1 of Unreal Engine to create the video. If you have any question about my setup, feel free to ask. I'm aiming to build a multiplayer application where everyone can track his hands with Leap Motion and where players can see each others hands.
Does anyone know what the problem could be?